Take-Two Interactive Software Inc (TTWO)
145.88
+2.81
(+1.96%)
USD |
NASDAQ |
May 03, 16:00
146.74
+0.86
(+0.59%)
After-Hours: 20:00
Take-Two Interactive Software Revenue (Annual): 5.350B for March 31, 2023
Revenue (Annual) Chart
Historical Revenue (Annual) Data
Date | Value |
---|---|
March 31, 2023 | 5.350B |
March 31, 2022 | 3.505B |
March 31, 2021 | 3.373B |
March 31, 2020 | 3.089B |
March 31, 2019 | 2.668B |
March 31, 2018 | 1.793B |
March 31, 2017 | 1.780B |
March 31, 2016 | 1.414B |
March 31, 2015 | 1.083B |
March 31, 2014 | 2.351B |
March 31, 2013 | 1.214B |
March 31, 2012 | 825.82M |
March 31, 2011 | 1.137B |
Date | Value |
---|---|
October 31, 2009 | 968.49M |
October 31, 2008 | 1.538B |
October 31, 2007 | 981.79M |
October 31, 2006 | 1.038B |
October 31, 2005 | 1.201B |
October 31, 2004 | 1.128B |
October 31, 2003 | 1.034B |
October 31, 2002 | 794.68M |
October 31, 2001 | 451.40M |
October 31, 2000 | 364.00M |
October 31, 1999 | 304.71M |
October 31, 1998 | 194.10M |
October 31, 1997 | 97.30M |
Revenues Definition
Revenues measure the total amount of value that a company brings in during a certain period. This is also considered the "top-line" of the income statement. Revenues are used for all operating expenses as well as other line items which eventually lead to the net income for the company. Revenue is an extremely important metric when analyzing a company. A company with efficient margins is able to turn revenues into the most net income.
Revenue (Annual) Range, Past 5 Years
3.089B
Minimum
2020
5.350B
Maximum
2023
3.829B
Average
3.439B
Median
Revenue (Annual) Benchmarks
Electronic Arts Inc | 7.426B |
The Walt Disney Co | 88.90B |
Roblox Corp | 2.799B |
Golden Matrix Group Inc | 44.17M |
GD Culture Group Ltd | -- |