Electronic Arts Inc (EA)
126.34
-0.23
(-0.18%)
USD |
NASDAQ |
Apr 17, 16:00
126.34
0.00 (0.00%)
After-Hours: 20:00
Electronic Arts Revenue (Annual): 7.426B for March 31, 2023
Revenue (Annual) Chart
Historical Revenue (Annual) Data
Date | Value |
---|---|
March 31, 2023 | 7.426B |
March 31, 2022 | 6.991B |
March 31, 2021 | 5.629B |
March 31, 2020 | 5.537B |
March 31, 2019 | 4.95B |
March 31, 2018 | 5.15B |
March 31, 2017 | 4.845B |
March 31, 2016 | 4.396B |
March 31, 2015 | 4.515B |
March 31, 2014 | 3.575B |
March 31, 2013 | 3.797B |
March 31, 2012 | 4.143B |
March 31, 2011 | 3.589B |
March 31, 2010 | 3.654B |
March 31, 2009 | 4.212B |
March 31, 2008 | 3.665B |
March 31, 2007 | 3.091B |
Date | Value |
---|---|
March 31, 2006 | 2.951B |
March 31, 2005 | 3.129B |
March 31, 2004 | 2.957B |
March 31, 2003 | 2.482B |
March 31, 2002 | 1.725B |
March 31, 2001 | 1.322B |
March 31, 2000 | 1.420B |
March 31, 1999 | 1.222B |
March 31, 1998 | 908.90M |
March 31, 1997 | 673.00M |
March 31, 1996 | 531.90M |
March 31, 1995 | 493.30M |
March 31, 1994 | 418.30M |
March 31, 1993 | 298.40M |
March 31, 1992 | 162.10M |
March 31, 1991 | 101.80M |
March 31, 1990 | 72.40M |
Revenues Definition
Revenues measure the total amount of value that a company brings in during a certain period. This is also considered the "top-line" of the income statement. Revenues are used for all operating expenses as well as other line items which eventually lead to the net income for the company. Revenue is an extremely important metric when analyzing a company. A company with efficient margins is able to turn revenues into the most net income.
Revenue (Annual) Range, Past 5 Years
5.537B
Minimum
2020
7.426B
Maximum
2023
6.396B
Average
6.31B
Median
Revenue (Annual) Benchmarks
Take-Two Interactive Software Inc | 5.350B |
Roblox Corp | 2.799B |
Skillz Inc | 269.71M |
Golden Matrix Group Inc | 44.17M |
GD Culture Group Ltd | -- |